Ejemplo n.º 1
0
    public void Initialize(Entity m)
    {
        monster = m;



        name.text = monster.monsterName;
        switch (monster.element)
        {
        case Element.FIRE:
            type.text = "Type: Fire";
            break;

        case Element.WATER:
            type.text = "Type: Water";
            break;

        case Element.GRASS:
            type.text = "Type: Grass";
            break;

        case Element.NORMIE:
            type.text = "Type: Normie";
            break;
        }

        damage.text = "Damage: " + monster.damage;

        resourceBar.SetMaxResource(monster.GetMaxHP());
        resourceBar.SetCurrentResource(monster.GetHP());
        icon.sprite = monster.icon;
    }
Ejemplo n.º 2
0
 public void SetMonster(Entity Monster)
 {
     monster = Monster.GetComponent <Entity>();
     gameObject.GetComponentInChildren <Text>().text = monster.monsterName;
     mResourceBar.SetMaxResource(monster.GetMaxHP());
 }