public void StartActivated() { Activated = true; CurFuel = MaxFuel * .75f; MyRenderer.sprite = OnlineSprites[0]; FuelBar.Show(); AttachedCircuit.TurnOn(); }
// Use this for initialization void Start () { populationBar = transform.Find("PopulationBar").GetComponent<ResourceBar>(); populationBar.Initialize(); populationBar.Hide(0); energyBar = transform.Find("EnergyBar").GetComponent<ResourceBar>(); energyBar.Initialize(); if (SceneManager.GetActiveScene().buildIndex != GameManager.SystemLevel) { energyBar.Hide(0); } else { energyBar.Show(0); } spacebuxBar = transform.Find("SpacebuxBar").GetComponent<ResourceBar>(); spacebuxBar.Initialize(); spacebuxBar.Show(0); // TO DO literally just copy and paste this for population and power spacebuxBar.Value = PlayerData.instance.Spacebux; if (virtualPosition != null) virtualPosition.text = "Position: <" + Mathf.FloorToInt(GameManager.instance.virtualPosition.x) + " , " + Mathf.FloorToInt(GameManager.instance.virtualPosition.y) + ">"; }