//接收到敌方玩家攻击行为 public void RemoteShoot(RoleType rt, Vector3 pos, Vector3 rotation) { remotePlayer.SetArrowSetting(characterDict[rt].arrowPool, pos, rotation); //传递对应的箭prefab对象及位置信息 remoteAnimator.SetTrigger("Attack"); //触发动画控制变量 }