// Start is called before the first frame update void Start() { trainingRewards = new float [totalEpisodes]; trainedRewards = new float [totalEpisodes]; menuManagerScript = menuManager.GetComponent <MenuManagerScript>(); menuManagerScript.UpdateEpisodeText(episodeCount, totalEpisodes); qTableScript = QTable.GetComponent <QTableScript>(); }
public void HandShake(BoardManagerScript theBoard, QTableScript theQTableScript) { boardManager = theBoard; qTableScript = theQTableScript; }