// Start is called before the first frame update
 void Start()
 {
     trainingRewards   = new float [totalEpisodes];
     trainedRewards    = new float [totalEpisodes];
     menuManagerScript = menuManager.GetComponent <MenuManagerScript>();
     menuManagerScript.UpdateEpisodeText(episodeCount, totalEpisodes);
     qTableScript = QTable.GetComponent <QTableScript>();
 }
 public void HandShake(BoardManagerScript theBoard, QTableScript theQTableScript)
 {
     boardManager = theBoard;
     qTableScript = theQTableScript;
 }