protected override void OnLoadStart() { settingModel = Model.First <SettingModel>(); holostarSettingModel = Model.First <HolostarSettingModel>(); optionModel = Model.First <MobileOptionModel>(); StartCoroutine(LoadInitialData()); }
protected override void OnLoadStart() { mobileOptionModel = Model.First <MobileOptionModel>(); holostarSettingModel = Model.First <HolostarSettingModel>(); settingModel = Model.First <SettingModel>(); SetLoadComplete(); }
protected override void OnLoadStart() { StartCoroutine(AndroidTrasferMgr.Instance.SendCoroutine()); mobileOptionModel = Model.First <MobileOptionModel>(); settingModel = Model.First <SettingModel>(); playerInventoryModel = Model.First <PlayerInventoryModel>(); holostarSettingModel = Model.First <HolostarSettingModel>(); SetLoadComplete(); }
protected override void OnLoadStart() { optionModel = Model.First <MobileOptionModel>(); cash_Table = TableManager.Instance.GetTableClass <Cash_Table>(); character_Table = TableManager.Instance.GetTableClass <Character_Table>(); skin_Table = TableManager.Instance.GetTableClass <Skin_Table>(); playerInventoryModel = Model.First <PlayerInventoryModel>(); playerStatusModel = Model.First <PlayerStatusModel>(); SetLoadComplete(); }
//Coroutine btnEvent; #region Contents Load protected override void OnLoadStart() { scheduleModel = Model.First <ScheduleModel>(); playerInventoryModel = Model.First <PlayerInventoryModel>(); playerStatusModel = Model.First <PlayerStatusModel>(); settingModel = Model.First <SettingModel>(); optionModel = Model.First <MobileOptionModel>(); skill_Table = TableManager.Instance.GetTableClass <Skill_Table>(); buff_Table = TableManager.Instance.GetTableClass <Buff_Table>(); StartCoroutine(LoadInitialData()); }
protected override void OnLoadStart() { mobileOptionModel = Model.First <MobileOptionModel>(); noteModel = Model.First <NoteModel>(); playerInventoryModel = Model.First <PlayerInventoryModel>(); holostarSettingModel = Model.First <HolostarSettingModel>(); optionModel = Model.First <MobileOptionModel>(); bT_Sound = TableManager.Instance.GetTableClass <BT_Sound>(); foreach (var o in bT_Sound.sheets[0].list) { if (o.isGame) { ListRhythmGameMusic.Add(o); } } StartCoroutine(LoadInitialData()); }
protected override void OnLoadStart() { gameSchedule = new GameSchedule(); listAlongGameSchedule = new List <AloneGameSchedule>(); dicSchedule = new Dictionary <int, AloneGameSchedule>(); playerStatus = new PlayerStatus(); playerInventory = new PlayerInventory(); holostarSetting = new HoloStarSetting(); mobileOption = new MobileOption(); scheduleModel = Model.First <ScheduleModel>(); playerStatusModel = Model.First <PlayerStatusModel>(); playerInventoryModel = Model.First <PlayerInventoryModel>(); settingModel = Model.First <SettingModel>(); holostarSettingModel = Model.First <HolostarSettingModel>(); mobileOptionModel = Model.First <MobileOptionModel>(); CheckFile("Schedule"); CheckFile("PlayerStatus"); CheckFile("PlayerInventory"); CheckFile("HoloStarSetting"); CheckFile("MobileOption"); SetLoadComplete(); }