void CreatePlayer() // PLayer Creatiom { player = Instantiate(playerPrefab, transform.position, Quaternion.identity) as GameObject; PlayerEnemyHandler enemyHand = player.GetComponent <PlayerEnemyHandler> (); player.GetComponent <PlayerTag> ().Id = id; tutorial.GetComponent <TutorialController> ().enemyHand = enemyHand; AssembleStatsText(); Player_Health base_health = player.GetComponent <Player_Health> (); base_health.SetInvincibilty(true); }