// Update is called once per frame void Update() { if (target == null) { return; } transform.LookAt(target); float distance = Vector3.Distance(transform.position, target.position); Debug.Log("Välimatka saatu"); bool tooClose = distance < minDist; Vector3 direction = tooClose ? Vector3.back : Vector3.forward; Debug.Log("Kohta lähtee"); transform.Translate(direction * MovSpeed * Time.deltaTime); Debug.Log("Liikutaan"); if (attackTime > 0) { attackTime -= Time.deltaTime; } if (attackTime < 0) { attackTime = 0; } if (attackTime == 0) { if (Vector3.Distance(transform.position, target.position) <= range) { Player_Health eh = (Player_Health)target.GetComponent("Player_Health"); eh.AddjustCurrentHealth(attackDamage); } attackTime = cooldown; } }