private void OnTriggerEnter(Collider other) { if (other.GetComponent <InteractableObject>() && other.GetComponent <InteractableObject>().isPickup) //Elixir de vie { InteractableObject incommingObject = other.GetComponent <InteractableObject>(); if (incommingObject.d == InteractableObject.Description.Elixir && incommingObject.objectType == 0) { float healAmont = incommingObject.GetComponent <HealPotion>().HealAmmont; Player_Health.HealPlayer(healAmont); } Destroy(other.gameObject); } if (other.GetComponent <InteractableObject>() && other.GetComponent <InteractableObject>().isPickup) //Elixir de vie { InteractableObject incommingObject = other.GetComponent <InteractableObject>(); if (incommingObject.d == InteractableObject.Description.Fruit) { float healAmont = incommingObject.GetComponent <HealPotion>().HealAmmont; Player_Health.HealPlayer(healAmont); } Destroy(other.gameObject); } }