예제 #1
0
    protected override void OnEnable()
    {
        m_player = GamePlayManager.Instance.GetCurrentPlayer();

        RepopulateItemElementsInScrollView();
        RepopulateItemElementsInHands();
        UpdateAugmentSlotsUI();
    }
예제 #2
0
 protected override void OnEnable()
 {
     m_player = GamePlayManager.Instance.GetCurrentPlayer();
     if (m_player)
     {
         m_player.GetComponent <Player_Controller>().SetEnableInput(true);
     }
 }
예제 #3
0
    public bool IsPlayer()
    {
        Player_Core player = null;

        if (this != null)
        {
            player = (this as Player_Core);
        }

        return(player != null);
    }
 // Start is called before the first frame update
 void Start()
 {
     m_player = GetComponent <Player_Core>();
     Debug.Assert(m_player, "Player_HandPositionHandler : missing player_core component!?!?");
 }
예제 #5
0
    protected override void OnDisable()
    {
        CleanUpItemElementsInScrollView();

        m_player = null;
    }
예제 #6
0
 private void Awake()
 {
     m_player = GetComponent <Player_Core>();
     Debug.Assert(m_player, "Player_Controller | Awake() | Player is missing Player_Core component!?!?");
 }
예제 #7
0
 public void SetPlayer(Player_Core player)
 {
     m_player = player;
 }