예제 #1
0
 protected override void OnDisable()
 {
     if (m_player)
     {
         m_player.GetComponent <Player_Controller>().SetEnableInput(false);
     }
 }
예제 #2
0
 protected override void OnEnable()
 {
     m_player = GamePlayManager.Instance.GetCurrentPlayer();
     if (m_player)
     {
         m_player.GetComponent <Player_Controller>().SetEnableInput(true);
     }
 }