protected override void OnEnable() { m_player = GamePlayManager.Instance.GetCurrentPlayer(); RepopulateItemElementsInScrollView(); RepopulateItemElementsInHands(); UpdateAugmentSlotsUI(); }
protected override void OnEnable() { m_player = GamePlayManager.Instance.GetCurrentPlayer(); if (m_player) { m_player.GetComponent <Player_Controller>().SetEnableInput(true); } }
public bool IsPlayer() { Player_Core player = null; if (this != null) { player = (this as Player_Core); } return(player != null); }
// Start is called before the first frame update void Start() { m_player = GetComponent <Player_Core>(); Debug.Assert(m_player, "Player_HandPositionHandler : missing player_core component!?!?"); }
protected override void OnDisable() { CleanUpItemElementsInScrollView(); m_player = null; }
private void Awake() { m_player = GetComponent <Player_Core>(); Debug.Assert(m_player, "Player_Controller | Awake() | Player is missing Player_Core component!?!?"); }
public void SetPlayer(Player_Core player) { m_player = player; }