private void OnAnimatorIK(int layerIndex) { #if false bool disableRightHandIK = false; bool disableLeftHandIK = false; if (m_player.IsDead()) { disableRightHandIK = true; disableLeftHandIK = true; } //if the player is holding a weapon in their right hand if (!HandleHandIK(EPlayerHand.HAND_RIGHT)) { disableRightHandIK = true; } if (!HandleHandIK(EPlayerHand.HAND_LEFT)) { disableLeftHandIK = true; } if (disableRightHandIK) { m_player.m_animator.SetIKRotationWeight(AvatarIKGoal.RightHand, 0.0f); m_player.m_animator.SetIKRotationWeight(AvatarIKGoal.RightHand, 0.0f); } if (disableLeftHandIK) { m_player.m_animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, 0.0f); m_player.m_animator.SetIKRotationWeight(AvatarIKGoal.LeftHand, 0.0f); } #endif }
private void UI_DisplayInteractions() { if (!m_player.IsDead()) { if (m_player.IsItemNearby()) { GUI.Box(new Rect(Screen.width / 2 - 100, Screen.height / 2, 200, 30), "Press 'F' To Pick Up"); } else if (m_player.IsInteractableNearby()) { GUI.Box(new Rect(Screen.width / 2 - 100, Screen.height / 2, 200, 30), "Press 'F' To Interact"); } } }
// Update is called once per frame void Update() { if (GetInputEnabled()) { if (!m_player.IsDead()) { if (GameOptions.GetSwapRightLeftClick() ? Input.GetKeyDown(KeyCode.Mouse0) : Input.GetKeyDown(KeyCode.Mouse1)) { m_player.PrimaryAction(); } if (GameOptions.GetSwapRightLeftClick() ? Input.GetKeyDown(KeyCode.Mouse1) : Input.GetKeyDown(KeyCode.Mouse0)) { m_player.SecondaryAction(); } if (GameOptions.GetSwapRightLeftClick() ? Input.GetKey(KeyCode.Mouse0) : Input.GetKey(KeyCode.Mouse1)) { m_player.AutoPrimaryAction(); } if (GameOptions.GetSwapRightLeftClick() ? Input.GetKey(KeyCode.Mouse1) : Input.GetKey(KeyCode.Mouse0)) { m_player.AutoSecondaryAction(); } //Reload if (Input.GetKeyDown(KeyCode.R)) { m_player.m_playerWeaponHolder.ReloadRangedWeapons(); } //Pickup items if (Input.GetKeyDown(KeyCode.F)) { m_player.AttemptInteraction(); } if (Input.GetKeyDown(KeyCode.Q)) { m_player.m_playerAugmentHandler.UseAugment(EAugmentSlot.Q); } if (Input.GetKeyDown(KeyCode.E)) { m_player.m_playerAugmentHandler.UseAugment(EAugmentSlot.E); } if (Input.GetKeyDown(KeyCode.Space)) { m_player.m_playerAugmentHandler.UseAugment(EAugmentSlot.SPACE); } m_player.SetMovementValues(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); m_player.SetDirectionInput(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); //camera input if (Input.GetMouseButtonDown(2)) { Camera_Main.GetMainCamera().CycleCameraViewMode(); } if (Input.GetKeyDown(KeyCode.LeftShift)) { Camera_Main.GetMainCamera().SetForceZoom(true); } else if (Input.GetKeyUp(KeyCode.LeftShift)) { Camera_Main.GetMainCamera().SetForceZoom(false); } } } //loadout if (Input.GetKeyDown(KeyCode.Tab)) { if (UIScreen_Manager.Instance.GetCurrentUIScreenAsEnum() == EUIScreen.LOADOUT_MENU) { UIScreen_Manager.Instance.GoToUIScreen(EUIScreen.INGAME_HUD); } else if (!m_player.IsDead()) { UIScreen_Manager.Instance.GoToUIScreen(EUIScreen.LOADOUT_MENU); } } //updated desired rotation (should work whilst dead) if (IsHUDActive()) { m_player.m_playerRotator.AddDesiredRotation(Input.GetAxis("Mouse X")); Camera_Main.GetMainCamera().MinusCurrentRotationY(Input.GetAxis("Mouse Y")); } //freecam mode if (Input.GetKeyDown(KeyCode.C)) { m_player.m_playerRotator.SetDisabledRotation(!m_player.m_playerRotator.GetDisabledRotation()); SetEnableInput(!m_player.m_playerRotator.GetDisabledRotation()); } }