예제 #1
0
 private void Start()
 {
     if (PlayerPrefsWrapper.Get(KeyShouldExist) != 0)
     {
         UnityWrapper.GetRequestMethod(Request).Invoke();
         PlayerPrefsWrapper.Take(KeyShouldExist);
     }
     ;
 }
예제 #2
0
 private void Awake()
 {
     foreach (StrPrefs prefs in StrPrefsesToClean)
     {
         PlayerPrefsWrapper.Take(prefs);
     }
     foreach (IntPrefs prefs in IntPrefsesToClean)
     {
         PlayerPrefsWrapper.Take(prefs);
     }
 }
 public in_create_session()
 {
     session_name = PlayerPrefsWrapper.Take(StrPrefs.input_session_name);
 }
 public in_write_chat()
 {
     message = PlayerPrefsWrapper.Take(StrPrefs.input_message);
 }