private void Start() { if (PlayerPrefsWrapper.Get(KeyShouldExist) != 0) { UnityWrapper.GetRequestMethod(Request).Invoke(); PlayerPrefsWrapper.Take(KeyShouldExist); } ; }
private void Awake() { foreach (StrPrefs prefs in StrPrefsesToClean) { PlayerPrefsWrapper.Take(prefs); } foreach (IntPrefs prefs in IntPrefsesToClean) { PlayerPrefsWrapper.Take(prefs); } }
public in_create_session() { session_name = PlayerPrefsWrapper.Take(StrPrefs.input_session_name); }
public in_write_chat() { message = PlayerPrefsWrapper.Take(StrPrefs.input_message); }