// Start is called before the first frame update void Start() { var name = gameObject.name; if (name == "menu") { GetComponent <Slider>().value = PlayerPrefsWrapper.GetMenuVolume(); } else if (name == "video") { GetComponent <Slider>().value = PlayerPrefsWrapper.GetVideoVolume(); } }
// Start is called before the first frame update void Start() { videoPlayer = GetComponent <VideoPlayer>(); videoPlayer.SetDirectAudioVolume(0, PlayerPrefsWrapper.GetVideoVolume()); }