//===================================================== public void OnBossDeadEvent() { _isPlayerDead = false; if (BossManager.Instance == null || BossManager.Instance.CutsceneBossLoses == null) { return; } _isLeavingBossRoom = true; SetNextLocation(eLocation.MAIN_HALL); // Play cutscene if (BossLosesEvent != null) { BossLosesEvent(BossManager.Instance.CutsceneBossLoses); } // Apply wild magic bonus if (PlayerPrefsWrapper.HasKey("FirstBossKill") == false || PlayerPrefsWrapper.GetInt("FirstBossKill") != 1) { PlayerPrefsWrapper.SetInt("FirstBossKill", 1); GameDataManager.Instance.AddWildMagicAndPopulation( WildMagicItemsManager.GetWildMagicItem("WM_RATE_BOSS_FIGHT_WIN_FIRST")); } else { GameDataManager.Instance.AddWildMagicAndPopulation( WildMagicItemsManager.GetWildMagicItem("WM_RATE_BOSS_FIGHT_WIN_DEFAULT")); } // Increment boss level if (GameDataManager.Instance.PlayerBossLevel < GameDataManager.Instance.PlayerMaxFairyLevel) { GameDataManager.Instance.PlayerBossLevel += 1; } // If boss is at level 3 then start timer intervals between boss appearances // Note: time-interval-start checked by boss door on entering MainHall scene if (GameDataManager.Instance.PlayerBossLevel >= GameDataManager.Instance.PlayerMaxFairyLevel) { PlayerPrefsWrapper.SetDouble("BossRoomTimedIntervalStarted", PreHelpers.UnixUtcNow()); } }