예제 #1
0
 public override Quaternion GetSceneOrientation()
 {
     if (ActionObjectMetadata.HasPose)
     {
         return(TransformConvertor.ROSToUnity(DataHelper.OrientationToQuaternion(Data.Pose.Orientation)));
     }
     else
     {
         return(PlayerPrefsHelper.LoadQuaternion("scene/" + SceneManager.Instance.SceneMeta.Id + "/action_object/" + Data.Id + "/pose/rotation",
                                                 Quaternion.identity));
     }
 }