public override Quaternion GetSceneOrientation() { if (ActionObjectMetadata.HasPose) { return(TransformConvertor.ROSToUnity(DataHelper.OrientationToQuaternion(Data.Pose.Orientation))); } else { return(PlayerPrefsHelper.LoadQuaternion("scene/" + SceneManager.Instance.SceneMeta.Id + "/action_object/" + Data.Id + "/pose/rotation", Quaternion.identity)); } }