public void Update() { if (IsPawnAction || !gameManager.gameTurnManager.IsPlayerTurn()) { return; } if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject()) { UpdateSelect(); } else if (Input.GetMouseButtonDown(2) && !EventSystem.current.IsPointerOverGameObject()) { UpdateFocus(); } if (Input.GetKeyDown(KeyCode.K)) { playerPanel.On99Resources(); } }