/// <summary> /// Invoke this when the cue stick rotates. /// </summary> /// <param name="isRotate">If set to <c>true</c>, the cue stick is rotating.</param> /// <param name="direction">The direction where the cue stick is aiming.</param> private void OnRotateCueStick(bool isRotate, Vector3 direction) { bool isActive = isRotate ? false : true; _direction = direction; PlayerScorePanel.DisplayToggle(isActive); ShotSlider.DisplayToggle(isActive); }