public void TrumpCardLoaded(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <GameObject> obj) { GameObject trumpCard; trumpCard = obj.Result; CardController.TrumpCards.Add(trumpCard); if (index == 1) { CardController.AITrumpCards.Add(trumpCard); } PlayerList.GetPlayers()[index].TrumpCards++; gameObject.GetComponent <TrumpCard>().AddRandomTrumpCard(trumpCard); trumpCard.transform.SetParent(playerPanel.GetTrumpCardPanel(index).transform, false); }