public void DoDeathLogic() { level = missileSpawner.StopSpawning() / 2; pickupSpawner.StopSpawning(); if (firstDeath) { firstDeath = false; gameUI.SetActive(false); ScoreManager.Instance.SetReviveScore(); reviveUI.SetActive(true); } else { Invoke("FinishClearingScene", 2.0f); } }