public void OnExplode() { if (parent != null) { parent.Empty = true; parent.SetUsable(true); } spawner.SpawnRandomPowerup(transform.position); gameObject.SetActive(false); }
public void OnExplode() { if (parent != null) { parent.Empty = true; parent.SetUsable(true); } spawner.SpawnRandomPowerup(transform.position); gameObject.SetActive(false); }