private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { GameObject player = other.gameObject; if (gameObject.CompareTag("HealthPickup")) { player.GetComponent <PlayerBase>().PickupReaction(Zoolatry.PICKUP_TYPE.Health); } else if (gameObject.CompareTag("AmmoPickup")) { player.GetComponent <PlayerBase>().PickupReaction(Zoolatry.PICKUP_TYPE.Ammo); } spawner.StartTimer(); Destroy(gameObject); } }