Example #1
0
 public void DoDeathLogic()
 {
     level = missileSpawner.StopSpawning() / 2;
     pickupSpawner.StopSpawning();
     if (firstDeath)
     {
         firstDeath = false;
         gameUI.SetActive(false);
         ScoreManager.Instance.SetReviveScore();
         reviveUI.SetActive(true);
     }
     else
     {
         Invoke("FinishClearingScene", 2.0f);
     }
 }