// Start is called before the first frame update public void DisplayEquipementPerso() { equipementMenu.SetActive(true); equipementMenu.transform.SetAsLastSibling(); joueur.DisplayEquipement(); }
// Start is called before the first frame update public void DisplayEquipementPerso() { equipementMenu.SetActive(true); equipementMenu.transform.SetAsLastSibling(); joueur.DisplayEquipement(); }