/// <summary> /// slider pour le poids /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void sliderP_ValueChanged(object sender, RoutedPropertyChangedEventArgs <double> e) { if (personnage != null) { if (WeightLabel != null) { WeightLabel.Content = (int)WeightSlider.Value; } Equipement equip = new Equipement("item", (int)WeightSlider.Value, 10); if ((equipement.Poids + personnage.CalculPoidsInventaire()) < (personnage.Force / 3) && NameTextBox.Text != "") { WarningWeightLabel.Content = ""; AddEquipementButton.IsEnabled = true; this.equipement = equip; } else { AddEquipementButton.IsEnabled = false; WarningWeightLabel.Content = "Equipement trop lourd, ajout impossible."; } } }