private void AttachBloodBody(GameObject body) { var path = StringUtil.PathBuilder( CombatGUIParams.EFFECTS_PATH, CombatGUIParams.SLASH_FATALITY, CombatGUIParams.PARTICLES_EXTENSION); var controller = new ParticleController(); var blood = controller.CreateParticle(path); var script = blood.AddComponent <SDestroyByLifetime>(); script.Init(blood, 4f); controller.RotateParticle(blood, 180f); controller.AttachParticle(body, blood); }