public void Damge(GameObject game) { ParticleController controller = game.GetComponent <ParticleController>(); controller.Boom(transform.position); Debug.Log("ssssssssssss"); CreateBlodValue(10); slider.value -= 30; if (slider.value == 0) { anim.SetInteger("blod", 0); speed = 0; StartCoroutine(Died()); } }