IEnumerator OnIntroEventCameraDone() { Animator a = pe.GetComponent <Animator> (); if (a) { a.SetTrigger("Wake"); yield return(new WaitForSeconds(6)); Vector3 question = pe.transform.position; question.y += 1; ParticleController.Question(question, 1); yield return(new WaitForSeconds(1)); NotificationCentre.PostNotification(this, "OnIntroEventExit"); //a.SetTrigger ("Standby"); // Wake automatically transitions to Idle } }