void TimeLine_4() { if (NodeUtil.PlayerInSight(Owner, 6f, 15f)) { NodeUtil.TakeDamageToPlayer(Owner.Status.CurrentDamage); if (NodeUtil.IsActivateAbility(Owner, 215)) { NodeUtil.GiveSilence(Player.CurrentPlayer, 2f); NodeUtil.BurnCard(); } //if (NodeUtil.IsActivateAbility(Owner, 207)) //{ // NodeUtil.GiveSilence(Player.CurrentPlayer, 2f); //} else { } } else { } Owner.NavAgent.Move(Owner.transform.forward); }