void TimeLine_4()
    {
        if (NodeUtil.PlayerInSight(Owner, 6f, 15f))
        {
            NodeUtil.TakeDamageToPlayer(Owner.Status.CurrentDamage);

            if (NodeUtil.IsActivateAbility(Owner, 215))
            {
                NodeUtil.GiveSilence(Player.CurrentPlayer, 2f);
                NodeUtil.BurnCard();
            }

            //if (NodeUtil.IsActivateAbility(Owner, 207))
            //{
            //    NodeUtil.GiveSilence(Player.CurrentPlayer, 2f);
            //}
            else
            {
            }
        }
        else
        {
        }

        Owner.NavAgent.Move(Owner.transform.forward);
    }