void TimeLine_4()
    {
        if (NodeUtil.PlayerInSight(Owner, 6f, 15f))
        {
            NodeUtil.TakeDamageToPlayer(Owner.Status.CurrentDamage);

            if (NodeUtil.IsActivateAbility(Owner, 215))
            {
                NodeUtil.GiveSilence(Player.CurrentPlayer, 2f);
                NodeUtil.BurnCard();
            }

            //if (NodeUtil.IsActivateAbility(Owner, 207))
            //{
            //    NodeUtil.GiveSilence(Player.CurrentPlayer, 2f);
            //}
            else
            {
            }
        }
        else
        {
        }

        Owner.NavAgent.Move(Owner.transform.forward);
    }
예제 #2
0
    public override void StartAction(Character owner)
    {
        base.StartAction(owner);
        NodeUtil.BurnCard();
        NodeUtil.DrawCard();
        NodeUtil.TakeDamage(Owner, 10f);

        //Owner.Status;
        //Owner.AddState(new CharacterHitState(Owner, 1f).Init());

        //if(NodeUtil.IsGoalDestination(Owner))
        //{
        //    Owner.transform.position = new UnityEngine.Vector3(10f ,0f ,10f);
        //    Owner.Status.CurrentHp = Mathf.Min(NodeUtil.FloatAdd(Owner.Status.CurrentHp ,10f) ,Owner.Status.Hp);
        //}
    }