/// <summary> /// Adds the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="creatureId">The creature identifier.</param> /// <param name="lightInfo">The light information.</param> public static void Add(NetworkMessage message, uint creatureId, ILightInfo lightInfo) { message.AddPacketType(GamePacketType.CreatureLightInfo); message.AddUInt32(creatureId); message.AddLightInfo(lightInfo); }