// TODO: map debug public static void AddTileDescription(Connection connection, NetworkMessage message, Tile tile) { if (tile != null) { int count = 0; if (tile.Ground != null) { message.AddItem(tile.Ground); ++count; } foreach (Item item in tile.GetTopItems()) { message.AddItem(item); ++count; } foreach (Creature creature in tile.Creatures) { if (true)// (player->canSeeCreature(*cit)) { uint removeKnown; bool known = connection.IsCreatureKnown(creature.Id, out removeKnown); message.AddCreature(creature, known, removeKnown); count++; } } foreach (Item item in tile.GetDownItems()) { message.AddItem(item); ++count; } } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddByte(Slot); msg.AddItem(Item); }
public override void Add(NetworkMessage message) { message.AddByte(PacketType); message.AddByte((byte)Slot); message.AddItem(Item); }
public override void Add(NetworkMessage message) { var addInventoryItem = new Action <Slot>(slot => { if (Player.Inventory[(byte)slot] == null) { message.AddByte((byte)GameOutgoingPacketType.InventoryEmpty); message.AddByte((byte)slot); } else { message.AddByte((byte)GameOutgoingPacketType.InventoryItem); message.AddByte((byte)slot); message.AddItem(Player.Inventory[(byte)slot]); } }); addInventoryItem(Slot.Head); addInventoryItem(Slot.Necklace); addInventoryItem(Slot.Backpack); addInventoryItem(Slot.Body); addInventoryItem(Slot.Right); addInventoryItem(Slot.Left); addInventoryItem(Slot.Legs); addInventoryItem(Slot.Feet); addInventoryItem(Slot.Ring); addInventoryItem(Slot.Ammo); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddByte(Slot); msg.AddItem(Item); }
public override void Add(NetworkMessage message) { message.AddByte(PacketType); message.AddLocation(Location); message.AddItem(Item); }
public override void Add(NetworkMessage message) { message.AddByte(PacketType); message.AddByte(ContainerId); message.AddItem(Item); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddString(Name); msg.AddByte((byte)Items.Count); foreach (Objects.Item i in Items) { msg.AddItem(i); } }
public static void Add ( NetworkMessage message, byte containerIndex, Item item ) { message.AddByte((byte)ServerPacketType.ContainerAddItem); message.AddByte(containerIndex); message.AddItem(item); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddString(Name); msg.AddByte((byte)Items.Count); foreach (Objects.Item i in Items) { msg.AddItem(i); } }
public static void Add ( NetworkMessage message, Location location, byte stackPosition, Item item ) { message.AddByte((byte)ServerPacketType.TileAddThing); message.AddLocation(location); message.AddByte(stackPosition); message.AddItem(item); }
public override void Add(NetworkMessage message) { message.AddByte(PacketType); message.AddByte(ContainerId); message.AddUInt16(ClientItemId); message.AddString(Name); message.AddByte(Volume); message.AddByte(Convert.ToByte(HasParent ? 0x01 : 0x00)); message.AddByte(Convert.ToByte(Contents.Count)); foreach (var item in Contents.Reverse()) { message.AddItem(item); } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddByte(Id); msg.AddUInt16(ItemId); msg.AddString(Name); msg.AddByte(Capacity); msg.AddByte(HasParent); msg.AddByte((byte)Items.Count); foreach (Objects.Item i in Items) { msg.AddItem(i); } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddByte(Id); msg.AddUInt16(ItemId); msg.AddString(Name); msg.AddByte(Capacity); msg.AddByte(HasParent); msg.AddByte((byte)Items.Count); foreach (Objects.Item i in Items) { msg.AddItem(i); } }
public static void Add ( NetworkMessage message, byte containerId, ushort containerSpriteId, string containerName, byte volume, bool hasParent, IEnumerable <Item> items ) { message.AddByte((byte)ServerPacketType.ContainerOpen); message.AddByte(containerId); message.AddUInt16(containerSpriteId); message.AddString(containerName); message.AddByte(volume); message.AddByte(Convert.ToByte(hasParent)); message.AddByte((byte)items.Count()); foreach (Item item in items) { message.AddItem(item); } }
public static void Add(NetworkMessage message, SlotType slot, Item item) { message.AddByte((byte)ServerPacketType.InventorySetSlot); message.AddByte((byte)slot); message.AddItem(item); }