/// <summary>
 ///     Adds the specified message.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="creatureId">The creature identifier.</param>
 /// <param name="lightInfo">The light information.</param>
 public static void Add(NetworkMessage message, uint creatureId, ILightInfo lightInfo)
 {
     message.AddPacketType(GamePacketType.CreatureLightInfo);
     message.AddUInt32(creatureId);
     message.AddLightInfo(lightInfo);
 }