void Start() { style = new GUIStyle(); style.normal.textColor = Color.black; int count = MoveManager.GetNumConnected(); for (int i = 0; i < count; i++) { MoveManager move = gameObject.AddComponent <MoveManager>(); if (!move.Init(i)) { Destroy(move); continue; } PSMoveConnectionType conn = move.ConnectionType; if (conn == PSMoveConnectionType.Unknown || conn == PSMoveConnectionType.USB) { Destroy(move); } else { moves.Add(move); move.OnControllerDisconnected += HandleControllerDisconnected; move.SetLED(Color.cyan); DisplayedPosition = new Vector3(0.0f, 1.0f, 0.0f); TransformMatrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one); // The proposed algorithm’s adjustable parameter, ß, was set to 0.033 for the MARG // implementation and 0.041 for the IMU implementation. //AHRS = new AHRS.MadgwickAHRS(1f / 75f, 0.1f); AHRS = new AHRS.MadgwickAHRS(1f / 75f, 0.033f); } } }