public static void StartGame() { isStart = true; MessageSystemGameBlock.Speed = speed; MessageSystemGameBlock.BackgroundSpeed = backgroundSpeed; player.SetActive(false); ChangeHeroAfterStart(); OpenMenu.NumberOperation = 2; player.SetActive(true); MessageSystemGameBlock.StartStopWatch(); Generate.Level = MessageSystemGameBlock.LEVEL; if (listAudio.Count != 0) { if (Conecting.Music == 1) { SaveListAudio(); playMusic(); } } else { StopClip(); } MusicButton.DisableMusicButton(); }