private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.layer == 8) { GameObject obj = collision.gameObject; if (obj.CompareTag("DownEarth")) { Level_0.NewBlock = obj; MessageSystemGameBlock.DisableDinamicGameBlock(obj, 0); obj.SetActive(false); return; } Animator anim; if (anim = obj.GetComponentInChildren <Animator>()) { anim.speed = 1; } obj.GetComponent <DisableGameBlock>().Disable(); } }
public void Disable() { MessageSystemGameBlock.ReturnEqualGameBlock(gameObject, ref i, ref j); MessageSystemGameBlock.DisableDinamicGameBlock(i, j); }