private void OnMouseDown() { Hint.PlayClip(); DisableButtons(); isPause = true; MessageSystemGameBlock.SaveSpeed(); MessageSystemGameBlock.StopGame(); MessageSystemPlayingScene.Player.GetComponent <Animator>().speed = 0; Go.SetActive(true); gameObject.SetActive(false); }
public static void GeneralyPartOfDeath() { isDead = true; MessageSystemGameBlock.StopGame(); PlayerDeath(Player.name); countAlivePlayer--; inBodyColider = false; if (countAlivePlayer == 0) { isDead = true; isFinishGame = true; player.SetActive(false); fail(); } }
void Start() { menu = GameObject.Find("DisableScreen/Menu/Enter"); question = GameObject.Find("DisableScreen/Question/Question"); education[0] = () => { if (MessageSystemPlayingScene.IsStart && !PauseGame.IsPause) { MessageSystemGameBlock.SaveSpeed(); MessageSystemGameBlock.StopGame(); MessageSystemPlayingScene.Player.GetComponent <Animator>().speed = 0; } DisableButtons(); menu.SetActive(false); question.SetActive(false); PauseGame.SetActivePause(false); parentPanel.SetActive(true); numberOperation = 1; }; education[1] = () => { if (MessageSystemPlayingScene.IsStart && !PauseGame.IsPause) { MessageSystemGameBlock.StartAfterHit(); MessageSystemPlayingScene.Player.GetComponent <Animator>().speed = 1; } EnableButtons(); numberOperation = 0; parentPanel.SetActive(false); if (!PauseGame.IsPause) { PauseGame.SetActivePause(true); } menu.SetActive(true); question.SetActive(true); }; }
IEnumerator OpenAfterPlay() { question.SetActive(false); PauseGame.SetActivePause(false); if (!PauseGame.IsPause) { MessageSystemPlayingScene.Player.GetComponent <Animator>().speed = 0; MessageSystemGameBlock.SaveSpeed(); MessageSystemGameBlock.StopGame(); } MessageSystemGameBlock.ChangeLayerRight(0); menu.SetActive(true); Animation anim = menu.GetComponent <Animation>(); anim["OpenMenuDuringPlay"].time = 0; anim["OpenMenuDuringPlay"].speed = 1; anim.Play("OpenMenuDuringPlay"); yield return(new WaitForSeconds(anim["OpenMenuDuringPlay"].length)); blockForMenu.SetActive(true); numberOperation = 3; CloseMenu.NumberOperation = 1; }
public void StopGame() { MessageSystemGameBlock.SaveSpeed(); MessageSystemGameBlock.StopGame(); }
void StopGame() { MessageSystemGameBlock.SaveSpeed(); MessageSystemGameBlock.StopGame(); MessageSystemPlayingScene.Player.GetComponent <Animator>().speed = 0; }