public static void StartGame()
 {
     isStart = true;
     MessageSystemGameBlock.Speed           = speed;
     MessageSystemGameBlock.BackgroundSpeed = backgroundSpeed;
     player.SetActive(false);
     ChangeHeroAfterStart();
     OpenMenu.NumberOperation = 2;
     player.SetActive(true);
     MessageSystemGameBlock.StartStopWatch();
     Generate.Level = MessageSystemGameBlock.LEVEL;
     if (listAudio.Count != 0)
     {
         if (Conecting.Music == 1)
         {
             SaveListAudio();
             playMusic();
         }
     }
     else
     {
         StopClip();
     }
     MusicButton.DisableMusicButton();
 }