void FixedUpdate() { if (lastModelForColliders != null) { int inc = 5; bool b = true; // print("LastIso: " + lastModelForColliders.isoCenter); // if (antiBakeCounter > 0) { // antiBakeCounter--; // return; // } if (lastModelForColliders.isoCenter != null) { b = AddColliders(lastModelForColliders, lastModelForCollidersCounter, inc); antiBakeCounter = antiBakeMax; lastModelForCollidersCounter += inc; } if (!b) { return; } lastModelForColliders.top.SetActive(true); // antiBakeCounter = 0; // UnityEngine.Debug.LogError("ISO TEST"); // return; MeshMaker.FixPositions(lastModelForColliders.dimensions, lastModelForColliders.top); rotate = lastModelForColliders.top.transform; uic.UpdateUI(); // sw.Stop(); // printStopwatch(sw, "Update Model: "); loadingModelName = ""; loadingModel = false; loadingModelChange = true; lastModelForColliders = null; lastModelForCollidersCounter = 0; // UnityEngine.Debug.LogError("ISO TEST"); } }