public static void ChangeAllDir(GameObject obj, float direction) { UnityEngine.Vector3 rotate = new UnityEngine.Vector3(0, direction * 180 / UnityEngine.Mathf.PI, 0); obj.transform.eulerAngles = rotate; LogicSystem.NotifyGfxUpdatePositionAndDir(obj, obj.transform.position.x, obj.transform.position.y, obj.transform.position.z, 0, direction, 0); }