Ejemplo n.º 1
0
 public static void ChangeAllDir(GameObject obj, float direction)
 {
     UnityEngine.Vector3 rotate = new UnityEngine.Vector3(0, direction * 180 / UnityEngine.Mathf.PI, 0);
     obj.transform.eulerAngles = rotate;
     LogicSystem.NotifyGfxUpdatePositionAndDir(obj, obj.transform.position.x, obj.transform.position.y,
                                               obj.transform.position.z, 0, direction, 0);
 }