public override void OnJoinedRoom() //加入房间时调用 { MessageShow("加入房间"); logoController.ChangeUiToRoom(); _lobbyUiController.LocalSettings.PlayerSettingInitial(); _lobbyUiController.JoinRoom(); PhotonNetwork.AutomaticallySyncScene = true; //开启场景同步 }
public override void OnJoinedRoom() //加入房间时调用 { State.text = "加入房间"; _lobbyUiController.JoinRoom(); PhotonNetwork.AutomaticallySyncScene = true; //开启场景同步 }