public void RoomBtnPressed() { if (!PhotonNetwork.InRoom) { PhotonNetwork.CreateRoom(PhotonNetwork.LocalPlayer.NickName); //创建名为1的房间 } else { if (PhotonNetwork.IsMasterClient) { if (PhotonNetwork.PlayerList.Length > 1) { StartGame(); } else { State.text = "人数不足无法开始游戏"; } } else { PhotonNetwork.LeaveRoom(); _lobbyUiController.JoinLobby(); } } }
public void LeaveRoom() { PhotonNetwork.LeaveRoom(); _lobbyUiController.JoinLobby(); logoController.ChangeUiToMatch(); }