public void SetLobbyUI() { if (createlobbyUI == null) { Debug.LogError("UIManager CreateIngameUI is Null !!"); return; } if (lobbyUI == null) { GameObject go = Instantiate(createlobbyUI, transform); lobbyUI = go.GetComponent <LobbyUIController>(); } if (inGameUI != null) { inGameUI.gameObject.SetActive(false); } if (loadingUI != null) { loadingUI.gameObject.SetActive(false); } lobbyUI.gameObject.SetActive(true); lobbyUI.OnInitialized(); SetMainCanvasScale(lobbyUI.GetComponent <CanvasScaler>()); }