// Update is called once per frame void Update() { if (collider.TestCollisionVsCircle(playerCollider)) { LoadScene.LoadWin(); } }
void Update() { if (IsTutorial()) { if (timer >= gracePeriod) { EndTutorial(); timer = 0f; return; } timer += Time.deltaTime; SetCountdown(gracePeriod - timer); } if (!IsTutorial()) { if (timer >= roundTime) { LoadScene.LoadWin(); } eventSystem.SetInterval(Mathf.Lerp(startInterval, endInterval, timer / roundTime)); timer += Time.deltaTime; SetCountdown(roundTime - timer); } }