protected override void Initialise2(IntPtr world) { getbackfor(); RotateTranslation(); Vector3 anchorA = transform.position - BodyA.transform.position; Vector3 anchorB = transform.position - BodyB.transform.position; ThingPtr = LPAPIJoint.CreatePrismaticJoint(world, BodyA.GetComponent <LPBody>().GetPtr(), BodyB.GetComponent <LPBody>().GetPtr() , anchorA.x, anchorA.y, anchorB.x, anchorB.y, Translation.x, Translation.y, CollideConnected); if (HasMotor) { LPAPIJoint.EnablePrismaticJointMotor(ThingPtr, HasMotor); LPAPIJoint.SetPrismaticJointMaxMotorForce(ThingPtr, MaxMotorForce); LPAPIJoint.SetPrismaticJointMotorSpeed(ThingPtr, MotorSpeed); } if (HasLimits) { LPAPIJoint.EnablePrismaticJointLimits(ThingPtr, HasLimits); LPAPIJoint.SetPrismaticJointLimits(ThingPtr, LowerLimit, UpperLimit); } }